uncategorizedAdvanced18 min

Tutorial Part 4: Vertex Color Lightmaps

Learn how to use vertex colors for ultra-efficient lightmaps in your Frame environments

In the final part of our environment lighting series, we explore vertex color lightmaps. This technique allows for beautiful lighting and shadows with almost zero texture memory overhead, making it perfect for mobile and VR optimization.

Why Vertex Colors?

Unlike traditional lightmaps that use image files, vertex color lightmaps store lighting data directly on the geometry's vertices. This means no extra textures to load, resulting in lightning-fast load times and smooth performance on any device.

  • Significant reduction in texture memory usage.
  • Consistent lighting across all platforms.
  • Perfect for mobile-first or high-capacity Frame experiences.
  • Advanced Blender workflows for baking colors directly to vertices.

Watch the Tutorial

Follow this guide to master the workflow of baking and exporting vertex colors from Blender for use in your Frame environments.

Ready to build with Frame?

Join thousands of creators who are building amazing 3D experiences with Frame VR.

For technical assistance, please contact us at support@framevr.io or reach out via our Discord community.

For general inquiries or feedback about Frame, please email hello@framevr.io